//BG
#define PRI__BG			100
//BG.SKY
#define   X__BG__SKY		0
#define   Y__BG__SKY		0
//BG.SEA
#define   X__BG__SEA		0
#define   Y__BG__SEA		18
//BOAT
#define   X__BOAT		27
#define   Y__BOAT		-1
#define   W__BOAT		27
#define   H__BOAT		19
#define PRI__BOAT		200
//WAVE
#define   X__WAVE		0
#define   Y__WAVE		13
#define   W__WAVE		12
#define   H__WAVE		7
#define PRI__WAVE		300
//ARROW
#define   X__ARROW		29
#define   Y__ARROW		15
#define   W__ARROW		11
#define   H__ARROW		7
#define PRI__ARROW		400
//NEXT2
#define   X__NEXT2		29
#define   Y__NEXT2		0
#define   W__NEXT2		11
#define   H__NEXT2		7
#define PRI__NEXT2		500
//NEXT1
#define   X__NEXT1		29
#define   Y__NEXT1		8
#define   W__NEXT1		11
#define   H__NEXT1		7
#define PRI__NEXT1		500
//ELEC
#define   X__ELEC		28
#define   Y__ELEC		82
#define   W__ELEC		12
#define   H__ELEC		7
#define PRI__ELEC		700
//CELL
#define   X__CELL		29
#define   Y__CELL		22
#define   W__CELL		11
#define   H__CELL		7
#define PRI__CELL		800
//CELL.GAP
#define   W__CELL__GAP		1
#define   H__CELL__GAP		1
//FIELD
#define   X__FIELD		28
#define   Y__FIELD		0
#define   W__FIELD		73
#define   H__FIELD		88
#define PRI__FIELD		900
//FIELD.BORDER
#define   W__FIELD__BORDER	2
//INFO
#define PRI__INFO		1000
//INFO.LEFT
#define   X__INFO__LEFT		12
#define   Y__INFO__LEFT		44
//INFO.RIGHT
#define   X__INFO__RIGHT	115
#define   Y__INFO__RIGHT	44
//HURRY
#define   X__HURRY		20
#define   Y__HURRY		0
#define   W__HURRY		10
#define   H__HURRY		9
#define PRI__HURRY		1100
//FISHOBJ
#define PRI__FISHOBJ		1100
//BUBBLEOBJ
#define PRI__BUBBLEOBJ		1200
//SCOREOBJ
#define PRI__SCOREOBJ		499
