SndSeq_BgmSta				#//{[iXBGMJn
	play 0,BGM_INTR,128,64
#//sv	wait 14400			˃TEhV[PTCg[v\̍ĐŎIɑJڂB
#//sv	play 0,BGM_LOOP,128,64		˃TEhV[PTCg[v\̍ĐŎIɑJڂB
#//sv	wait 76800			˃TEhV[PTCg[v\̍ĐŎIɑJڂB
end
SndSeq_BgmEnd				#//{[iXBGMI
	play 0,BGM_INTR,128,64
	wait 200
	vol 0, 128-8* 1
	wait 200
	vol 0, 128-8* 2
	wait 200
	vol 0, 128-8* 3
	wait 200
	vol 0, 128-8* 4
	wait 200
	vol 0, 128-8* 5
	wait 200
	vol 0, 128-8* 6
	wait 200
	vol 0, 128-8* 7
	wait 200
	vol 0, 128-8* 8
	wait 200
	vol 0, 128-8* 9
	wait 200
	vol 0, 128-8*10
	wait 200
	play 0,SE_BET,0,0		#//[v~(t[Y̓_~[)
end
SndSeq_Bet				#//_
	play 1,SE_BET,128,64
	wait 330
end
SndSeq_Lev				#//o[I
	play 1,SE_LEV,128,64
	wait 1580
end
SndSeq_Nav				#//ir
	play 2,SE_NAV,128,64
	wait 880
end
SndSeq_Pay				#//_o
	play 2,SE_PAY,128,64
	wait 100
	play 2,SE_PAY,128,64
	wait 100
	play 2,SE_PAY,128,64
	wait 100
	play 2,SE_PAY,128,64
	wait 100
	play 2,SE_PAY,128,64
	wait 330
end
SndSeq_Rep				#//vC쓮
	play 2,SE_REP,128,64
	wait 1500
end
SndSeq_Stp				#//~{^
	play 1,SE_STP,128,64
	wait 1000
end
SndSeq_Suc				#//
	play 2,SE_SUC,128,64
	wait 500
end
SndSeq_Mis				#//~X
	play 2,SE_MIS,128,64
	wait 440
end
SndSeq_Ten				#//{[iXGepC
	play 2,SE_TEN,128,64
	wait 670
end
