EnmDef								#//	EnmDef
	PARTICLE						#//		PARTICLE
			0					#//				EXPLOSION
				1	= "EXPLOSION"		#//						name	= "EXPLOSION"
			end					#//				end
			1					#//				TEN_POINT
				1	= "TEN_POINT"		#//						name	= "TEN_POINT"
			end					#//				end
	end							#//		end
	PLATOON							#//		PLATOON
			0					#//				ZIG_FILE
				1	= "ZIG_FILE"		#//						name	= "ZIG_FILE"
			end					#//				end
			1					#//				TRI_LINE
				1	= "TRI_LINE"		#//						name	= "TRI_LINE"
			end					#//				end
			2					#//				TRI_SHOAL
				1	= "TRI_SHOAL"		#//						name	= "TRI_SHOAL"
			end					#//				end
	end							#//		end
	SCENE							#//		SCENE
			0					#//				TITLE
				1	= "TITLE"		#//						name	= "TITLE"
			end					#//				end
			1					#//				GAME
				1	= "GAME"		#//						name	= "GAME"
			end					#//				end
			2					#//				NAME_ENTRY
				1	= "NAME_ENTRY"		#//						name	= "NAME_ENTRY"
			end					#//				end
			3					#//				RANKING
				1	= "RANKING"		#//						name	= "RANKING"
			end					#//				end
	end							#//		end
	SENEMY							#//		SENEMY
			0					#//				ZIG_FIRE
				1	= "ZIG_FIRE"		#//						name	= "ZIG_FIRE"
			end					#//				end
			1					#//				ZIG_NOFIRE
				1	= "ZIG_NOFIRE"		#//						name	= "ZIG_NOFIRE"
			end					#//				end
			2					#//				TRI_FIRE
				1	= "TRI_FIRE"		#//						name	= "TRI_FIRE"
			end					#//				end
			3					#//				TRI_NOFIRE
				1	= "TRI_NOFIRE"		#//						name	= "TRI_NOFIRE"
			end					#//				end
	end							#//		end
	SPAWN							#//		SPAWN
			0					#//				NONE
				1	= "NONE"		#//						name	= "NONE"
			end					#//				end
			1					#//				BIG
				1	= "BIG"			#//						name	= "BIG"
			end					#//				end
			2					#//				ZIG_SINGLE
				1	= "ZIG_SINGLE"		#//						name	= "ZIG_SINGLE"
			end					#//				end
			3					#//				ZIG_FILE
				1	= "ZIG_FILE"		#//						name	= "ZIG_FILE"
			end					#//				end
			4					#//				TRI_SINGLE
				1	= "TRI_SINGLE"		#//						name	= "TRI_SINGLE"
			end					#//				end
			5					#//				TRI_LINE
				1	= "TRI_LINE"		#//						name	= "TRI_LINE"
			end					#//				end
			6					#//				TRI_SHOAL
				1	= "TRI_SHOAL"		#//						name	= "TRI_SHOAL"
			end					#//				end
	end							#//		end
	TITLE							#//		TITLE
			0					#//				NOINPUT
				1	= "NOINPUT"		#//						name	= "NOINPUT"
			end					#//				end
			1					#//				START_GAME
				1	= "START_GAME"		#//						name	= "START_GAME"
			end					#//				end
			2					#//				TOGGLE_SOUND
				1	= "TOGGLE_SOUND"	#//						name	= "TOGGLE_SOUND"
			end					#//				end
			3					#//				DISP_RANKING
				1	= "DISP_RANKING"	#//						name	= "DISP_RANKING"
			end					#//				end
	end							#//		end
end								#//	end
