* Tue Mar 07 22:38:22 JST 2017 Naoyuki Sawa
- CuUnityŎgՂ悤ɁA\[Xt@C܂Ƃ߂ob`XNvg쐬܂B
  /clip/tool/ConcatLibclipNet.batQƂĉB

* Tue Mar 07 22:38:22 JST 2017 Naoyuki Sawa
- C#6̏gĂ̂ŁAUnityŎgꍇAssets/mcs.rsp쐬u-langversion:6vƏKvL܂B
  ȂƂUnity Version 5.5.2f1_ł́AUnityC#4̏gȂłB
  Ql:uUnity 5.5async/awaitgb v(http://ufcpp.net/blog/2016/9/awaitinunity55/)
- ̓IȎ菇ƂẮA/clip/libclip.net/keep/Unity/Assets/mcs.rspAUnitỹvWFNgAssetstH_ɃRs[ĉB
  ́AUnityGfB^ProjectyC̒ɁAmcs.rsphbO&hbvăC|[g@ł\܂B
- L͂܂łUnityC#6̃\[XR[hrh邽߂̑ΉłB
  VS2015UnitẙOGfB^ƂC#6̃\[XR[hҏW邽߂ɂ́A/clip/libclip.net/keep/Unity/Assets/Editor/ProjectFileHook.csQƂĉB

* Wed Mar 08 22:12:10 JST 2017 Naoyuki Sawa
- Visual Studio Tool For Unity 2.xA2017/03/07Ƀ[XꂽVisual Studio Tool For Unity 3.0.0.1ɃAbvO[hۂ́A㏑CXg[Ă͂ȂB
  UnityŃXNvg_uNbNVS2015JɁASyntaxTree.VisualStudio.Unityǂݍ߂ȂƂG[āA΂炭VS2015Ă܂B
  ̖ɂ́Aȉ̎菇sB
  @R[plJāAVisual Studio Tool For Unity 3.0.0.1ACXg[B	//{{2017/04/07RgǋL:̎菇͕svm܂BVisual Studio Tool For UnityCXg[łAAsΒ݂łB}}
  Au%localappdata%\Microsoft\VisualStudio\14.0\ComponentModelCachevtH_̒ɂt@CSč폜B
  BVisual Studio Tool For Unity 3.0.0.1CXg[B
  Ql:uUnity 5.5.1f1 VS 2015 SyntaxTree.VisualStudio.Unity FileLoadExceptionv(https://forum.unity3d.com/threads/unity-5-5-1f1-vs-2015-syntaxtree-visualstudio-unity-fileloadexception.455734/)

* Mon Mar 13 19:10:39 JST 2017 Naoyuki Sawa
- vOO𓊓ɂɎ~܂Ăق̂ŁAȉ̐ݒs܂B
  1. VS2015̃j[o[ŁA[c[][Tools for Unity][S][fobO]ˁuOT|[g(iK)vAFalseTrueɕύX܂B
  2. UnityVS2015𗼕IāAċN܂B
  3. VS2015̃j[o[ŁA[fobO][EBhE][O̐ݒ]ˌ"Appli"Ɠ͂āˁuSystem.ApplicationExceptionvOffOnɕύX܂B
  L̕ύXsAǂɁuUnityɃA^b`čĐvs܂B
  }EXꂽvOł킴Ɓuthrow new ApplicationException()vĂ݂ƂAVS2015Ńu[N܂!!!!	
  (2017/03/13ǋL)
  ʃXbhŗO𓊓Ău[N܂B͕֗ł!!
  (2017/03/13ǋL)
  L3.̎菇͕Kvm܂BuSystem.ApplicationExceptionvOffɖ߂ĂAlɃu[NłB
  (2017/03/20ǋL)
  vOsStart()̒ŗOƁA肭~܂Ȃ(ƌnOAbv)݂łB
  2t[ڈȍ~Update()̒,y,ʃXbhŗOꍇ͖ȂȂ̂łc
  ƁÃvÔȂ̂łAƂAs͗vӂłB

* Mon Mar 20 22:44:17 JST 2017 Naoyuki Sawa
- UnityGUIŃx\ƁA߂ēǂ߂ȂłB(PCł̓}VłAAndroidł͌Ɂc)
  葁傫ɂ́AL̂悤ɂ̂ǂłB
  void OnGUI() {
    GUIStyle style = new GUIStyle(GUI.skin.label) { fontSize = 100 };
    //                            ~~~~~~~~~~~~~~           ~~~悻100sNZɂȂ悤łAۂɂ͍sԂ̗]ǉ邽߁As̍100sNZ傫Ȃ܂Bۂ̈s̍́Astyle.lineHeightŎ擾o܂B
    GUILayout.Label("hello, world", style);
  }
- ̂Ȃ̃Q[̍ɋ߂oŁAwĩsNZŒ肵ăvOɂ́Aȉ̎QƂĉB
  Ql:uUnity2Dŉʂ̃AXyNgŒɂyUnityzv(http://qiita.com/kwst/items/371542a6d3892b577b41)
  yӁz
  AXyNgŒ̏GfB^ŃeXg鎞́AGamer[̃XP[FreeAspectɂĂKvL悤łB
  JX^̌ŒTCYɂĂƁAGamer[̃TCYɊ֌WAAvP[V͌ŒTCYɌ悤ŁAAXyNgŒ̏̃eXgɂȂ܂B
- Unitỹ}l[WhvOĆAWindowsłAndroidłPE`dllt@Ĉ܂܂œɋCt܂B
  ܂Œm܂łc
  ĂAndroidł́AAndroidp̋LCu`(.soƂ?)ɂȂ΂Ȃ̂ƎvĂ܂B
  ܂ŁAAndroidœ}l[WhvOĈ͓ƎvĂ̂ŁACuUnityŎgꍇdllɃXNvgƂĊ܂߂鎖z肵Ă̂łAAndroidłdllo(ƂWindowspdll̂܂ܓ)̂ŁACuUnityŎgꍇdll鎖ɂ܂B
  ̓IɉeӏƂẮAclipfsm.csTBL_FsmFuncgetANZTɂāAUnityŎgꍇ͓AZuFsmFuncNXL鎖z肵Ă܂AƂ͌ȂȂ肻łB
  vłB	{{2017/03/30RgǋL:Ή܂Bڍׂ͂̉̃RgǂŉB}}
* Thu Mar 30 23:36:41 JST 2017 Naoyuki Sawa ǋL
- Unitỹ}l[WhvOC쐬܂B(/clip/libclip.net/keep/Library/QƂĉB)
  ɂāAŏqׂʂAclipfsm.csTBL_FsmFuncgetANZTɂāAUnityŎgꍇ͓AZuFsmFuncNXL鎖zoȂȂ܂B
  d̂ŁAUnityŎgꍇ́ATBL_FsmFuncIɎ擾AAvP[V疾Iseto悤AsetANZTǉ܂B
  /clip/libclip.net/clipfsm.cs̓̕ύXӏQƂĉB

* Fri Apr 07 21:20:19 JST 2017 Naoyuki Sawa
- 2017/04/07Ƀ[XꂽAVisual Studio Tool For Unity 3.1.0.0ɃAbvO[h܂B
  A'Wed Mar 08 22:12:10 JST 2017 Naoyuki Sawa'ɋN̂ƓG[o܂A@Œ܂B
  ڍׂ́A'Wed Mar 08 22:12:10 JST 2017 Naoyuki Sawa'̃RgQƂĉB
- 'Tue Mar 07 22:38:22 JST 2017 Naoyuki Sawa'ɏΉAKvłB
  mcs.rsṕAVisual Studio Tool For Unity̐ݒł͂ȂAUnity̐ݒ肾AVisual Studio Tool For UnityXVĂKvł鎖ɕς͖łB
  ܂AProjectFileHook.cśAC|[gȂĂAVisual Studio Tool For Unity 3.1.0.0ł́AꉞAG[RpCo悤ɂȂ܂B(O3.0.0.1ł̓G[ɂȂĂ܂B)
  AProjectFileHook.csC|[gȂƁAVS2015̃GfB^Łuusing staticvgĂsɃJ[\킹ƁAG[|bvAbv\Ă܂ƂςȋɂȂĂ܂܂B
  3.1.0.0Changelog(https://docs.microsoft.com/en-us/visualstudio/cross-platform/change-log-visual-studio-tools-for-unity)Aǂ3.1.0.0AVS2015̃RpCmcs.rspF悤ɂȂ悤Ȃ̂ŁA
  RpĈ͌o[W6Ŏŝ́A*.csprojς炸o[W4̐ݒ܂ł邽߁AVS2015̃GfB^ł͌o[W4ƌȂĂ܂AG[\̂Ǝv܂B
  _ƂẮAAOƓlɁAProjectFileHook.csC|[gĂ΁AL܂B

* Sun Apr 09 22:05:18 JST 2017 Naoyuki Sawa
- Unity5.6.0ɍXV܂B
  ȑÕo[WUnityō쐬vWFNgJƁAvWFNgIɕϊĖ薳삵܂B
  A͖薳̂łAϊɈȉ̂悤Ȍxo܂B
  Project's default behavior is set to 3D and does not contain packable sprites. Spent 6.17 seconds searching for sprites. Consider setting sprite packing mode to 'Disabled' or 'Enabled for Builds' under Project -> Editor -> Mode to speed up entering Playmode.
  ǂ킩Ȃ̂łAƂ肠AProjectSettingsEditorDefaultBehaviorModeu3Dvu2DvɕύXĂ܂B
  ς̂A悭킩܂B˒ǋL:V쐬vWFNgɉe悤łB̃vWFNgɂ͑֌W݂łB(QƎ:u2D/3D [hݒv(https://docs.unity3d.com/ja/540/Manual/2DAnd3DModeSettings.html)v
  ́AĽx́AProjectSettingsEditorSpritePackerModeuAlwaysEnabledvȊOɕύXƂӖm܂B
  AƂ肠͖薳AύXċpĖ肪獢̂ŁAProjectSettingsEditorSpritePackerModeuAlwaysEnabledv͂̂܂܂ɂĂɂ܂B
- Unity5.6.0ɍXVĂA܂Amcs.rsp͕KvłB
  Unity5.6.0łA܂Ao[W̃ftHgݒ͌Â܂܂̂悤łB
- Unity5.6.0ɍXVAXNvgVisualStudio2015ŊJărhƁAȁxo悤ɂȂ܂B
  1>C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1820,5): warning MSB3268: vC}Q "UnityEngine.TestRunner" ́A݃^[QbgĂt[[NŉłȂt[[N AZu "System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" ɊԐړIɈˑ邽߁Ał܂łB".NETFramework,Version=v3.5,Profile=Unity Subset v3.5"B̖ɂ́AQ "UnityEngine.TestRunner" 폜邩A"System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" ܂ރt[[N o[WɃAvP[Vă^[QbgĂB
  1>C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1820,5): warning MSB3268: vC}Q "nunit.framework" ́A݃^[QbgĂt[[NŉłȂt[[N AZu "System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" ɊԐړIɈˑ邽߁Ał܂łB".NETFramework,Version=v3.5,Profile=Unity Subset v3.5"B̖ɂ́AQ "nunit.framework" 폜邩A"System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" ܂ރt[[N o[WɃAvP[Vă^[QbgĂB
  LibraryvWFNgrhĂ܂łB
  UnityŃrhꍇ͖肠܂B
  ǂ܂BAłB
  {{2017/07/26ǋL:Unity2017.1.0f3ɍXVAVisualStudio2017ŁAĽx͏oȂȂ܂B݂łB}}
- Library.dllg킸ALibrary.cs𒼐ڊ܂߂ĂAxo܂B
  ǂÃCu̖ł͂ȂAUnityVisualStudio2015̖݂łB
  A܂B
- Unity 5.6.0ŐVvWFNgāÃIuWFNgɐVKC#XNvgA^b`āAVisualStudio2015ŊJărhĂAq̌xo܂B
  ςASɁAUnityVisualStudio2015̖łB
  ǂ悤Ȃ̂ŁAʁA鎖ɂ܂EEE
- VisualStudio 2017CXg[܂B
  VS2017́uVisual Studio InstallervŁAuUnityɂQ[JvǉCXg[ƁAVisualStudio 2017pTools for UnityCXg[܂B
  VS2017ł́AVS2015܂ł̂悤ȁAʂ̃CXg[͖Ȃ݂łB
  VS2017ɂTools for UnityCXg[AVS2015̎Ɠ悤ɁAOT|[g(iK)Trueɂ܂B
  VS2017Tools for UnityCXg[ƁAUnityExternal Script EditorŁAVisual Studio 2017(Community)Io悤ɂȂ܂B
- ȏ̂悤ɁAUnityƘAgc[AVS2015VS2017ɐ؂ւ̂łA͂AOq̌x͏o܂܂łB
  AɁAUnity{̂Tools for UnityXV܂ŁAȂ悤ȋC܂EEE
//{{2017/04/10Rg폜:VS2017Tools for UnityłAProjectFileHook.cs͂ςKvłBL̊mFsAԈProjectFileHook.cs폜OɐꂽcsprojgĂ܂Ă悤łBςVS2017Tools for UnityłProjectFileHook.csC|[gȂƁALangVersion^OVS2017ŕsvȌxoĂ܂Ă܂B
//- ProjectFileHook.cs͕svɂȂ܂B
//  VS2017́uVisual Studio InstallervŁAuUnityɂQ[JvǉCXg[ăCXg[ꂽVisualStudio 2017pTools for Unitył́ALangVersion͐ȂȂłB
//}}2017/04/10Rg폜:VS2017Tools for UnityłAProjectFileHook.cs͂ςKvłBL̊mFsAԈProjectFileHook.cs폜OɐꂽcsprojgĂ܂Ă悤łBςVS2017Tools for UnityłProjectFileHook.csC|[gȂƁALangVersion^OVS2017ŕsvȌxoĂ܂Ă܂B
  {{2017/07/26ǋL:Unity2017.1.0f3ɍXVAVisualStudio2017ŁAĽx͏oȂȂ܂B݂łB}}
- /clip/libclip.net/ƁA/clip/libclip.net/Library/AƂAVS2017Ńrh܂B
  ςKv͖AS薳VS2015VS2017Ɉڍsł܂B
  VS2015VS2017́AωŁAڍsՂłB
  ́ASʓIVS2017ֈڍsčsA؂̗ǂ^C~OŁAVS2015ACXg[悤Ǝv܂B(TODO:)

* Fri May 19 21:28:18 JST 2017 Naoyuki Sawa
- Unity5.6.1f1ɍXV܂B
  ɈႢ͊ꂸAXVɔύX͉sĂ܂B

* Wed Jul 12 11:09:47 JST 2017 Naoyuki Sawa
- Unity5.6.2f1ɍXV܂B
  ɈႢ͊ꂸAXVɔύX͉sĂ܂B
- Unity5.6.2f1́A_̍ŐVo[Wł͂܂B
  ɁAVuUnity 2017.1.0v[XĂ܂B
  AUnity 2017(Ԃ)ύXƎv̂ŁA܂ɂ͈ڍsȂɂ܂B
  ؂ĂAUnity 2017ֈڍs悤Ǝv܂B

* Wed Jul 26 21:49:45 JST 2017 Naoyuki Sawa
- Unity2017.1.0f3ɍXV܂B
  W[o[WAbvȂ̂ŁÃvWFNgȂȂ̂ł͂ȂƐSẑłAύXȂĂ̂܂ܓ܂B
  /clip/libclip.net/keep/Library/bin/Release/Library.dllύXɎg܂B
  ܂A܂VisualStudioŌxoĂ('Sun Apr 09 22:05:18 JST 2017 Naoyuki Sawa'̃RgQ)AxoȂȂ܂B
- AUnity 2017̐V@\gƂƁA肪_܂B
  ڍׂ́Aȉ̒ʂłB
  Unity 2017.NET 4.6ɂΉĂAvC[ݒŐ؂ւ鎖o܂B
    UnityGfB^łȂ菇:
    EditProject SettingsPlayer(PlayerSettingsyCĴ)Other SettingsConfigurationScripting Runtime VersionAluStable (.NET 3.5 Equivalent)vuExperimental (.NET 4.6 Equivalent)vɕύXB
    Restart required_CAOôŁARestart{^āAUnityGfB^ċNB
    ƓݒʂJāAύXڂuExperimental (.NET 4.6 Equivalent)vɂȂĂ鎖CyсCApi Compatibility LevelIɘAāAlu.NET 2.0 Subsetvu.NET 4.6vɕςĂ鎖mFB
  AۂɏL̎菇NET 4.6ɐ؂ւĂ݂ƁAȉ̎sG[܂B
    sG[ӏ:
    /clip/libclip.net/keep/Program/src/clipgrp_uni.csIMoviePlayer.Start()֐́A
    typeof(CriManaMovieMaterial).InvokeMember("Update", BindingFlags.InvokeMethod|BindingFlags.NonPublic, null, criManaMovieMaterial, null);
    UnityGfB^ŊmFG[bZ[W:
    MissingMethodException: Method 'CriManaMovieMaterial.Update' not found.
    at System.RuntimeType.InvokeMember (System.String name, System.Reflection.BindingFlags bindingFlags, System.Reflection.Binder binder, System.Object target, System.Object[] providedArgs, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParams) [0x0089a] in /Users/builduser/buildslave/mono/build/mcs/class/referencesource/mscorlib/system/rttype.cs:5017
  .NET 3.5̐ݒɂĂ鎞̓G[słĂ̂ɁA.NET 4.6̐ݒɕςŃG[ɂȂƌ̂́A.NET 3.5.NET 4.6InvokeMember()̋@\ς̂ł傤?
  ܂ڂĂȂ̂ŁAsłB
  Ƃ肠̏AL̗R̂߁AUnity 2017̐V@\ł.NET 4.6Ή͑IĂ炸A.NET 3.5̂܂܂ŎgpĂ܂B
