//ICE
#define   X__ICE		0
#define PRI__ICE		-200
//ICE.TOP
#define   Y__ICE__TOP		0
//ICE.BOTTOM
#define   Y__ICE__BOTTOM	128
//FRAME
#define   X__FRAME		1
#define   Y__FRAME		30
#define PRI__FRAME		-100
//CELL
#define   X__CELL		2
#define   Y__CELL		31
#define   W__CELL		21
#define   H__CELL		21
#define PRI__CELL		0
//LOGO
#define   X__LOGO		37
#define   Y__LOGO		117
#define PRI__LOGO		0
//TITLE
#define   X__TITLE		15
#define   Y__TITLE		48
#define PRI__TITLE		500
//SELECT
#define PRI__SELECT		50
//HI
#define   Y__HI			10
#define PRI__HI			100
//HI.H
#define   X__HI__H		2
//HI.I
#define   X__HI__I		5
//HI.SCORE
#define   X__HI__SCORE		8
//1P
#define   Y__1P			15
#define PRI__1P			100
//1P.SCORE
#define   X__1P__SCORE		1
//TIME
#define   Y__TIME		24
#define PRI__TIME		100
//TIME.SEC
#define   X__TIME__SEC		2
//TIME.COLON
#define   X__TIME__COLON	9
//TIME.CSEC
#define   X__TIME__CSEC		12
//TIME.BAR
#define   X__TIME__BAR		22
#define   Y__TIME__BAR		26
#define   W__TIME__BAR		64
#define   H__TIME__BAR		1
//COMBO
#define PRI__COMBO		100
//COMBO.TITLE
#define   X__COMBO__TITLE	36
#define   Y__COMBO__TITLE	10
//COMBO.COUNT
#define   Y__COMBO__COUNT	15
//COMBO.COUNT.1
#define   X__COMBO__COUNT__1	42
//COMBO.COUNT.2
#define   X__COMBO__COUNT__2	40
//COMBO.COUNT.3
#define   X__COMBO__COUNT__3	37
//ITEM
#define   X__ITEM		59
#define   Y__ITEM		15
#define   W__ITEM		10
#define   H__ITEM		8
#define PRI__ITEM		100
//EFFECT
#define PRI__EFFECT		150
//FIRE
#define PRI__FIRE		200
//FIRE.MIN
#define   Y__FIRE__MIN		22
//FIRE.MAX
#define   Y__FIRE__MAX		124
//CURSOR
#define PRI__CURSOR		300
//MESSAGE_BACK
#define   X__MESSAGE_BACK	0
#define   Y__MESSAGE_BACK	63
#define   W__MESSAGE_BACK	88
#define   H__MESSAGE_BACK	21
#define PRI__MESSAGE_BACK	400
//MESSAGE
#define   Y__MESSAGE		68
#define PRI__MESSAGE		500
//FADE
#define PRI__FADE		900
