PhrDef							#//	PhrDef
	1						#//		CAFFEE_SAUCER_PLACE1
		Path	= "caffee_saucer_place1.ppd"	#//					Path	= "caffee_saucer_place1.ppd"
	end						#//		end
	2						#//		CANCEL1
		Path	= "cancel1.ppd"			#//					Path	= "cancel1.ppd"
	end						#//		end
	3						#//		CANCEL2
		Path	= "cancel2.ppd"			#//					Path	= "cancel2.ppd"
	end						#//		end
	4						#//		CLAPPING_HANDS1
		Path	= "clapping_hands1.ppd"		#//					Path	= "clapping_hands1.ppd"
	end						#//		end
	5						#//		CUP_PUT1
		Path	= "cup_put1.ppd"		#//					Path	= "cup_put1.ppd"
	end						#//		end
	6						#//		CURSOR4
		Path	= "cursor4.ppd"			#//					Path	= "cursor4.ppd"
	end						#//		end
	7						#//		CURSOR7
		Path	= "cursor7.ppd"			#//					Path	= "cursor7.ppd"
	end						#//		end
	8						#//		CURSOR8
		Path	= "cursor8.ppd"			#//					Path	= "cursor8.ppd"
	end						#//		end
	9						#//		CURSOR9
		Path	= "cursor9.ppd"			#//					Path	= "cursor9.ppd"
	end						#//		end
	10						#//		DIAGONAL_WAVE
		Path	= "diagonal_wave.ppd"		#//					Path	= "diagonal_wave.ppd"
	end						#//		end
	11						#//		DRUM_JAPANESE1
		Path	= "drum_japanese1.ppd"		#//					Path	= "drum_japanese1.ppd"
	end						#//		end
	12						#//		HORIZONTAL_WAVE
		Path	= "horizontal_wave.ppd"		#//					Path	= "horizontal_wave.ppd"
	end						#//		end
	13						#//		KLAX_WAVE
		Path	= "klax_wave.ppd"		#//					Path	= "klax_wave.ppd"
	end						#//		end
	14						#//		POINTS_WAVE
		Path	= "points_wave.ppd"		#//					Path	= "points_wave.ppd"
	end						#//		end
	15						#//		RICE_COOKER_CLOSE1
		Path	= "rice_cooker_close1.ppd"	#//					Path	= "rice_cooker_close1.ppd"
	end						#//		end
	16						#//		SOCCER_BALL1
		Path	= "soccer_ball1.ppd"		#//					Path	= "soccer_ball1.ppd"
	end						#//		end
	17						#//		SWORDMAN_DAMAGE2
		Path	= "swordman_damage2.ppd"	#//					Path	= "swordman_damage2.ppd"
	end						#//		end
	18						#//		SWORDMAN_DEATH1
		Path	= "swordman_death1.ppd"		#//					Path	= "swordman_death1.ppd"
	end						#//		end
	19						#//		TEAPOT_CLOSE1
		Path	= "teapot_close1.ppd"		#//					Path	= "teapot_close1.ppd"
	end						#//		end
	20						#//		TILE_WAVE
		Path	= "tile_wave.ppd"		#//					Path	= "tile_wave.ppd"
	end						#//		end
	21						#//		WALLET_CLOSE1
		Path	= "wallet_close1.ppd"		#//					Path	= "wallet_close1.ppd"
	end						#//		end
end							#//	end
