#//int app_main(int argc, char* argv[]) {
#//  float x=0,y=0,z=0;
#//  mat3f_lookat(&rendf.matrix,&(vec3f){0,0,-5},&(vec3f){0,0,0},0);
#//  for(;;) {
#//    schedule();
#//    rendf_save(&rendf);
#//    mat3f_rotx(&rendf.matrix,x=fmodf(x+0.01,M_PI*2));
#//    mat3f_roty(&rendf.matrix,y=fmodf(y+0.02,M_PI*2));
#//    mat3f_rotz(&rendf.matrix,z=fmodf(z+0.03,M_PI*2));
#//    rendf.texture=mesh_texture_table[MeshNo_Sample1];
#//    rendf_mesh(&rendf,mesh_table[MeshNo_Sample1]);
#//    rendf_restore(&rendf);
#//  }
#//  return 0;
#//}
#undef  CHR
#define CHR 8/*ύX*/
Sample1		PAT
		vectors
				-1,-1,-1		left_bottom_back
				 1,-1,-1		right_bottom_back
				-1, 1,-1		left_top_back
				 1, 1,-1		right_top_back
				-1,-1, 1		left_bottom_front
				 1,-1, 1		right_bottom_front
				-1, 1, 1		left_top_front
				 1, 1, 1		right_top_front
		end
		tcoords
			#undef  X
			#undef  Y
			#define X (((CHR)%16)*8)
			#define Y (((CHR)/16)*8)
				X+0,Y+0			left_top
				X+7,Y+0			right_top
				X+0,Y+7			left_bottom
				X+7,Y+7			right_bottom
			#undef  X
			#undef  Y
		end
		face		1
				left_bottom_back	left_bottom
				left_top_back		left_top
				right_top_back		right_top
				right_bottom_back	right_bottom
		end
		face		2
				right_bottom_front	left_bottom
				right_bottom_back	left_top
				right_top_back		right_top
				right_top_front		right_bottom
		end
		face		3
				right_top_back		left_bottom
				left_top_back		left_top
				left_top_front		right_top
				right_top_front		right_bottom
		end
		face		1
				right_bottom_front	left_bottom
				right_top_front		left_top
				left_top_front		right_top
				left_bottom_front	right_bottom
		end
		face		2
				left_top_front		left_bottom
				left_top_back		left_top
				left_bottom_back	right_top
				left_bottom_front	right_bottom
		end
		face		3
				right_bottom_front	left_bottom
				left_bottom_front	left_top
				left_bottom_back	right_top
				right_bottom_back	right_bottom
		end
end
#undef  CHR
