VslDef					#//	VslDef
	1				#//		BaseGame
		1			#//			ReelStrip
			0	= {	#//				0	= {
				  1,	#//					  Pa,	#//pos 0
				  2,	#//					  Pb,	#//pos 1
				  3,	#//					  Pc,	#//pos 2
				  4,	#//					  Pd,	#//pos 3
				  5,	#//					  Pe,	#//pos 4
				  7,	#//					  Wd,	#//pos 5
				  6,	#//					  Sc,	#//pos 6
				  1,	#//					  Pa,	#//pos 7
				  2,	#//					  Pb,	#//pos 8
				  3,	#//					  Pc,	#//pos 9
				  4,	#//					  Pd,	#//pos 10
				  5,	#//					  Pe,	#//pos 11
				  7,	#//					  Wd,	#//pos 12
				  6	#//					  Sc	#//pos 13
				  }	#//					  }
			1	= {	#//				1	= {
				  1,	#//					  Pa,	#//pos 0
				  2,	#//					  Pb,	#//pos 1
				  3,	#//					  Pc,	#//pos 2
				  4,	#//					  Pd,	#//pos 3
				  5,	#//					  Pe,	#//pos 4
				  7,	#//					  Wd,	#//pos 5
				  6,	#//					  Sc,	#//pos 6
				  1,	#//					  Pa,	#//pos 7
				  2,	#//					  Pb,	#//pos 8
				  3	#//					  Pc	#//pos 9
				  }	#//					  }
			2	= {	#//				2	= {
				  1,	#//					  Pa,	#//pos 0
				  2,	#//					  Pb,	#//pos 1
				  3,	#//					  Pc,	#//pos 2
				  4,	#//					  Pd,	#//pos 3
				  5,	#//					  Pe,	#//pos 4
				  7,	#//					  Wd,	#//pos 5
				  6,	#//					  Sc,	#//pos 6
				  1	#//					  Pa	#//pos 7
				  }	#//					  }
			3	= {	#//				3	= {
				  1,	#//					  Pa,	#//pos 0
				  2,	#//					  Pb,	#//pos 1
				  3,	#//					  Pc,	#//pos 2
				  4,	#//					  Pd,	#//pos 3
				  5,	#//					  Pe,	#//pos 4
				  7,	#//					  Wd,	#//pos 5
				  6,	#//					  Sc,	#//pos 6
				  1,	#//					  Pa,	#//pos 7
				  2,	#//					  Pb,	#//pos 8
				  3,	#//					  Pc,	#//pos 9
				  4,	#//					  Pd,	#//pos 10
				  5	#//					  Pe	#//pos 11
				  }	#//					  }
			4	= {	#//				4	= {
				  1,	#//					  Pa,	#//pos 0
				  2,	#//					  Pb,	#//pos 1
				  3,	#//					  Pc,	#//pos 2
				  4,	#//					  Pd,	#//pos 3
				  5,	#//					  Pe,	#//pos 4
				  7,	#//					  Wd,	#//pos 5
				  6,	#//					  Sc,	#//pos 6
				  1,	#//					  Pa,	#//pos 7
				  2,	#//					  Pb,	#//pos 8
				  3	#//					  Pc	#//pos 9
				  }	#//					  }
		end			#//			end
		2			#//			LineDef
			0	= {	#//				0	= {
				  1,	#//					  1,	#//reel 0
				  1,	#//					  1,	#//reel 1
				  1,	#//					  1,	#//reel 2
				  1,	#//					  1,	#//reel 3
				  1	#//					  1	#//reel 4
				  }	#//					  }
			1	= {	#//				1	= {
				  0,	#//					  0,	#//reel 0
				  0,	#//					  0,	#//reel 1
				  0,	#//					  0,	#//reel 2
				  0,	#//					  0,	#//reel 3
				  0	#//					  0	#//reel 4
				  }	#//					  }
			2	= {	#//				2	= {
				  2,	#//					  2,	#//reel 0
				  2,	#//					  2,	#//reel 1
				  2,	#//					  2,	#//reel 2
				  2,	#//					  2,	#//reel 3
				  2	#//					  2	#//reel 4
				  }	#//					  }
			3	= {	#//				3	= {
				  0,	#//					  0,	#//reel 0
				  0,	#//					  0,	#//reel 1
				  1,	#//					  1,	#//reel 2
				  2,	#//					  2,	#//reel 3
				  2	#//					  2	#//reel 4
				  }	#//					  }
			4	= {	#//				4	= {
				  2,	#//					  2,	#//reel 0
				  2,	#//					  2,	#//reel 1
				  1,	#//					  1,	#//reel 2
				  0,	#//					  0,	#//reel 3
				  0	#//					  0	#//reel 4
				  }	#//					  }
		end			#//			end
		3			#//			PayTable
			1	= {	#//				Pa	= {
				  exp10 0,	#//					  0,	#//1 of a kind
				  exp10 0,	#//					  0,	#//2 of a kind
				  exp10 10,	#//					  10,	#//3 of a kind
				  exp10 20,	#//					  20,	#//4 of a kind
				  exp10 30	#//					  30	#//5 of a kind
				  }	#//					  }
			2	= {	#//				Pb	= {
				  exp10 0,	#//					  0,	#//1 of a kind
				  exp10 0,	#//					  0,	#//2 of a kind
				  exp10 40,	#//					  40,	#//3 of a kind
				  exp10 50,	#//					  50,	#//4 of a kind
				  exp10 60	#//					  60	#//5 of a kind
				  }	#//					  }
			3	= {	#//				Pc	= {
				  exp10 0,	#//					  0,	#//1 of a kind
				  exp10 0,	#//					  0,	#//2 of a kind
				  exp10 70,	#//					  70,	#//3 of a kind
				  exp10 80,	#//					  80,	#//4 of a kind
				  exp10 90	#//					  90	#//5 of a kind
				  }	#//					  }
			4	= {	#//				Pd	= {
				  exp10 0,	#//					  0,	#//1 of a kind
				  exp10 0,	#//					  0,	#//2 of a kind
				  exp10 100,	#//					  100,	#//3 of a kind
				  exp10 110,	#//					  110,	#//4 of a kind
				  exp10 120	#//					  120	#//5 of a kind
				  }	#//					  }
			5	= {	#//				Pe	= {
				  exp10 0,	#//					  0,	#//1 of a kind
				  exp10 0,	#//					  0,	#//2 of a kind
				  exp10 130,	#//					  130,	#//3 of a kind
				  exp10 140,	#//					  140,	#//4 of a kind
				  exp10 150	#//					  150	#//5 of a kind
				  }	#//					  }
			6	= {	#//				Sc	= {
				  exp10 0,	#//					  0,	#//1 of a kind
				  exp10 0,	#//					  0,	#//2 of a kind
				  exp10 190	#//					  190	#//3 of a kind
				  }	#//					  }
			7	= {	#//				Wd	= {
				  exp10 0,	#//					  0,	#//1 of a kind
				  exp10 0,	#//					  0,	#//2 of a kind
				  exp10 160,	#//					  160,	#//3 of a kind
				  exp10 170,	#//					  170,	#//4 of a kind
				  exp10 180	#//					  180	#//5 of a kind
				  }	#//					  }
		end			#//			end
	end				#//		end
	2				#//		FeatureGame
		1			#//			ReelStrip
			0	= {	#//				0	= {
				  1,	#//					  Pa,	#//pos 0
				  2,	#//					  Pb,	#//pos 1
				  3,	#//					  Pc,	#//pos 2
				  4,	#//					  Pd,	#//pos 3
				  5,	#//					  Pe,	#//pos 4
				  7,	#//					  Wd,	#//pos 5
				  6,	#//					  Sc,	#//pos 6
				  1,	#//					  Pa,	#//pos 7
				  2,	#//					  Pb,	#//pos 8
				  3,	#//					  Pc,	#//pos 9
				  4,	#//					  Pd,	#//pos 10
				  5,	#//					  Pe,	#//pos 11
				  7,	#//					  Wd,	#//pos 12
				  6	#//					  Sc	#//pos 13
				  }	#//					  }
			1	= {	#//				1	= {
				  1,	#//					  Pa,	#//pos 0
				  2,	#//					  Pb,	#//pos 1
				  3,	#//					  Pc,	#//pos 2
				  4,	#//					  Pd,	#//pos 3
				  5,	#//					  Pe,	#//pos 4
				  7,	#//					  Wd,	#//pos 5
				  6,	#//					  Sc,	#//pos 6
				  1,	#//					  Pa,	#//pos 7
				  2,	#//					  Pb,	#//pos 8
				  3	#//					  Pc	#//pos 9
				  }	#//					  }
			2	= {	#//				2	= {
				  1,	#//					  Pa,	#//pos 0
				  2,	#//					  Pb,	#//pos 1
				  3,	#//					  Pc,	#//pos 2
				  4,	#//					  Pd,	#//pos 3
				  5,	#//					  Pe,	#//pos 4
				  7,	#//					  Wd,	#//pos 5
				  6,	#//					  Sc,	#//pos 6
				  1	#//					  Pa	#//pos 7
				  }	#//					  }
			3	= {	#//				3	= {
				  1,	#//					  Pa,	#//pos 0
				  2,	#//					  Pb,	#//pos 1
				  3,	#//					  Pc,	#//pos 2
				  4,	#//					  Pd,	#//pos 3
				  5,	#//					  Pe,	#//pos 4
				  7,	#//					  Wd,	#//pos 5
				  6,	#//					  Sc,	#//pos 6
				  1,	#//					  Pa,	#//pos 7
				  2,	#//					  Pb,	#//pos 8
				  3,	#//					  Pc,	#//pos 9
				  4,	#//					  Pd,	#//pos 10
				  5	#//					  Pe	#//pos 11
				  }	#//					  }
			4	= {	#//				4	= {
				  1,	#//					  Pa,	#//pos 0
				  2,	#//					  Pb,	#//pos 1
				  3,	#//					  Pc,	#//pos 2
				  4,	#//					  Pd,	#//pos 3
				  5,	#//					  Pe,	#//pos 4
				  7,	#//					  Wd,	#//pos 5
				  6,	#//					  Sc,	#//pos 6
				  1,	#//					  Pa,	#//pos 7
				  2,	#//					  Pb,	#//pos 8
				  3	#//					  Pc	#//pos 9
				  }	#//					  }
		end			#//			end
		2			#//			LineDef
			0	= {	#//				0	= {
				  1,	#//					  1,	#//reel 0
				  1,	#//					  1,	#//reel 1
				  1,	#//					  1,	#//reel 2
				  1,	#//					  1,	#//reel 3
				  1	#//					  1	#//reel 4
				  }	#//					  }
			1	= {	#//				1	= {
				  0,	#//					  0,	#//reel 0
				  0,	#//					  0,	#//reel 1
				  0,	#//					  0,	#//reel 2
				  0,	#//					  0,	#//reel 3
				  0	#//					  0	#//reel 4
				  }	#//					  }
			2	= {	#//				2	= {
				  2,	#//					  2,	#//reel 0
				  2,	#//					  2,	#//reel 1
				  2,	#//					  2,	#//reel 2
				  2,	#//					  2,	#//reel 3
				  2	#//					  2	#//reel 4
				  }	#//					  }
			3	= {	#//				3	= {
				  0,	#//					  0,	#//reel 0
				  0,	#//					  0,	#//reel 1
				  1,	#//					  1,	#//reel 2
				  2,	#//					  2,	#//reel 3
				  2	#//					  2	#//reel 4
				  }	#//					  }
			4	= {	#//				4	= {
				  2,	#//					  2,	#//reel 0
				  2,	#//					  2,	#//reel 1
				  1,	#//					  1,	#//reel 2
				  0,	#//					  0,	#//reel 3
				  0	#//					  0	#//reel 4
				  }	#//					  }
		end			#//			end
		3			#//			PayTable
			1	= {	#//				Pa	= {
				  exp10 0,	#//					  0,	#//1 of a kind
				  exp10 0,	#//					  0,	#//2 of a kind
				  exp10 100,	#//					  100,	#//3 of a kind
				  exp10 200,	#//					  200,	#//4 of a kind
				  exp10 300	#//					  300	#//5 of a kind
				  }	#//					  }
			2	= {	#//				Pb	= {
				  exp10 0,	#//					  0,	#//1 of a kind
				  exp10 0,	#//					  0,	#//2 of a kind
				  exp10 400,	#//					  400,	#//3 of a kind
				  exp10 500,	#//					  500,	#//4 of a kind
				  exp10 600	#//					  600	#//5 of a kind
				  }	#//					  }
			3	= {	#//				Pc	= {
				  exp10 0,	#//					  0,	#//1 of a kind
				  exp10 0,	#//					  0,	#//2 of a kind
				  exp10 700,	#//					  700,	#//3 of a kind
				  exp10 800,	#//					  800,	#//4 of a kind
				  exp10 900	#//					  900	#//5 of a kind
				  }	#//					  }
			4	= {	#//				Pd	= {
				  exp10 0,	#//					  0,	#//1 of a kind
				  exp10 0,	#//					  0,	#//2 of a kind
				  exp10 1000,	#//					  1000,	#//3 of a kind
				  exp10 1100,	#//					  1100,	#//4 of a kind
				  exp10 1200	#//					  1200	#//5 of a kind
				  }	#//					  }
			5	= {	#//				Pe	= {
				  exp10 0,	#//					  0,	#//1 of a kind
				  exp10 0,	#//					  0,	#//2 of a kind
				  exp10 1300,	#//					  1300,	#//3 of a kind
				  exp10 1400,	#//					  1400,	#//4 of a kind
				  exp10 1500	#//					  1500	#//5 of a kind
				  }	#//					  }
			6	= {	#//				Sc	= {
				  exp10 0,	#//					  0,	#//1 of a kind
				  exp10 0,	#//					  0,	#//2 of a kind
				  exp10 1900	#//					  1900	#//3 of a kind
				  }	#//					  }
			7	= {	#//				Wd	= {
				  exp10 0,	#//					  0,	#//1 of a kind
				  exp10 0,	#//					  0,	#//2 of a kind
				  exp10 1600,	#//					  1600,	#//3 of a kind
				  exp10 1700,	#//					  1700,	#//4 of a kind
				  exp10 1800	#//					  1800	#//5 of a kind
				  }	#//					  }
		end			#//			end
	end				#//		end
end					#//	end
